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Habitat - An Interactive Learning Experience
Project Type
Gamification/Learning
Date
January 2024 - March 2024
Project
Proof of concept
Role
Creative Director, owner
Type
2D Learning experience
The idea is to use gamification techniques to make learning STEM subjects more engaging and accessible for kids who may struggle in traditional learning environments. By focusing on one subject at a time and simplifying it, while also enhancing the visual and interactive aspects of the learning experience, the aim is to make STEM subjects more enjoyable and easier to grasp for disadvantaged children. This approach can help level the playing field and provide a more inclusive learning environment for all students.
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